If your project contains a Dialogue System or any similar plugin:
Out of 30+ TextMeshPro’s tags, the only tag that is not compatible is:
👍🏻 You can still use the above ‘not compatible’ cases in your games (eg: using <page> in a TMPro component) but not when animating the text.
“Bars” in texts (strikethroughs
and underlines
) are not animated by choice.
As known (like TMPro), if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.
👍🏻 If you’re worried about this for any reason, you could set the plugin to use ‘fallback effects’ only (which are applied to the entirety of the text without requiring any tag) and everything will be left untouched in case you remove the plugin.
You can also create a script that replaces tags, like “text.Replace("<shake>", "")
”.
You can’t erase or replace parts of the text midtime.
❌ Backspaces (e.g. \r
, \b
) are currently not supported
✔️ You can erase/change/replace the entire text midtime.