Interface development and user experiences
We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Interface development and user experiences
We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Interface development and user experiences
We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Why it matters
Your game's interface is the first thing players notice. A clunky menu or confusing HUD can tank a player experience before they even reach your gameplay.
Good UI does more than look nice. It teaches players without tutorials, guides them without hand-holding, and stays out of the way when they're in the zone.
Then there is accessibility, scalable text, remappable controls, colorblind-safe palettes. They are stable stakes for reaching the widest audience and they make the game better for everyone.
Why it matters
Your game's interface is the first thing players notice. A clunky menu or confusing HUD can tank a player experience before they even reach your gameplay.
Good UI does more than look nice. It teaches players without tutorials, guides them without hand-holding, and stays out of the way when they're in the zone.
Then there is accessibility, scalable text, remappable controls, colorblind-safe palettes. They are stable stakes for reaching the widest audience and they make the game better for everyone.
What we deliver
We take UI from mockup to shipped feature in your style. That means menus, HUDs, inventory systems, dialogue boxes, settings screens, and every transition and animation in between. We design, implement, and iterate until it feels right and exactly how you want.
For existing games, we offer UX evaluation and redesign. We review your current interface against platform conventions, playtest feedback and accessibility standards. Then we propose concrete improvements with implementation plans. You get actionable steps to improve it from the start.
Every interface we build is responsive across platform and resolutions (e.g. Steam Deck or ultra wide), and we test across target hardware so that your UI works everywhere your game does.
What we deliver
We take UI from mockup to shipped feature in your style. That means menus, HUDs, inventory systems, dialogue boxes, settings screens, and every transition and animation in between. We design, implement, and iterate until it feels right and exactly how you want.
For existing games, we offer UX evaluation and redesign. We review your current interface against platform conventions, playtest feedback and accessibility standards. Then we propose concrete improvements with implementation plans. You get actionable steps to improve it from the start.
Every interface we build is responsive across platform and resolutions (e.g. Steam Deck or ultra wide), and we test across target hardware so that your UI works everywhere your game does.
UI/UX development
Write to us and discover how we can help developing or improving your UI/UX in Unity or Godot!
UI/UX development (including Graphic Design)
Inventory systems, HUD, input remapping and much more
Multiple resolutions and languages support
UI/UX review with actionable steps
UI/UX development
Write to us and discover how we can help developing or improving your UI/UX in Unity or Godot!
UI/UX development (including Graphic Design)
Inventory systems, HUD, input remapping and much more
Multiple resolutions and languages support
UI/UX review with actionable steps
How we work

1. Get in touch
You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you
We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan
We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal
We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision
You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement
We send you the contract agreement and are ready to start developing on your dream project.
How we work

1. Get in touch
You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you
We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan
We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal
We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision
You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement
We send you the contract agreement and are ready to start developing on your dream project.
Frequently Asked Questions
What UI frameworks do you use?
We work with whatever fits your project: Unity's UI Toolkit, UGUI, or Godot's Control nodes. If you already have a UI system in place, we adapt to it.
Can you work with our existing UI codebase?
Yes. We regularly step into projects mid-development and work within established code conventions and architectures.
Do you handle text animation systems?
We built Text Animator specifically for it. If your game needs animated dialogue, typewriter effects, or per-character text animations, that is our specialty.
Do you do design or just implementation?
Both. We can implement from your existing mockups or handle UX evaluation and design iteration ourselves.
What is your approach to accessible UI?
We follow platform accessibility guidelines and common game-specific standards: remappable controls, scalable text, colorblind-safe palettes, screen reader support where applicable.
What UI frameworks do you use?
We work with whatever fits your project: Unity's UI Toolkit, UGUI, or Godot's Control nodes. If you already have a UI system in place, we adapt to it.
Do you do design or just implementation?
Both. We can implement from your existing mockups or handle UX evaluation and design iteration ourselves.
Can you work with our existing UI codebase?
Yes. We regularly step into projects mid-development and work within established code conventions and architectures.
What is your approach to accessible UI?
We follow platform accessibility guidelines and common game-specific standards: remappable controls, scalable text, colorblind-safe palettes, screen reader support where applicable.
Do you handle text animation systems?
We built Text Animator specifically for it. If your game needs animated dialogue, typewriter effects, or per-character text animations, that is our specialty.


Contact Febucci Team
We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.


Contact Febucci Team
We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.
You might also be interested in our tools, services, consultancies, or articles. Cheers!
© 2018-Today, Febucci
© 2018-Today, Febucci
© 2018-Today, Febucci
This service is
not sponsored by or affiliated with
Unity Technologies
or its affiliates.
Unity
Trademark(s)
are
trademarks
or
registered
trademarks
of
Unity Technologies
or its affiliates in
the U.S.
and elsewhere.
This service is
not sponsored by or affiliated with
Godot Foundation
or its affiliates.
Godot
Trademark(s)
are
trademarks
or
registered
trademarks
of
Godot Foundation
or its affiliates in
Europe
and elsewhere.
This service is
not sponsored by or affiliated with
Epic Games
or its affiliates.
Unreal Engine
Trademark(s)
are
trademarks
or
registered
trademarks
of
Epic Games
or its affiliates in
the U.S.
and elsewhere.






