Interface development and user experiences

We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Interface development and user experiences

We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Interface development and user experiences

We build game interfaces that just feel right. From HUDs and inventory screens to dialogue systems and accessibility features, we handle the full UI pipeline across Unity and Godot. We make sure everything fits in all resolutions, from 16:10 to 31:9, and we test their clarity, ease of use and much more.

Why it matters

Your game's interface is the first thing players notice. A clunky menu or confusing HUD can tank a player experience before they even reach your gameplay.

Good UI does more than look nice. It teaches players without tutorials, guides them without hand-holding, and stays out of the way when they're in the zone.

Then there is accessibility, scalable text, remappable controls, colorblind-safe palettes. They are stable stakes for reaching the widest audience and they make the game better for everyone.

Why it matters

Your game's interface is the first thing players notice. A clunky menu or confusing HUD can tank a player experience before they even reach your gameplay.

Good UI does more than look nice. It teaches players without tutorials, guides them without hand-holding, and stays out of the way when they're in the zone.

Then there is accessibility, scalable text, remappable controls, colorblind-safe palettes. They are stable stakes for reaching the widest audience and they make the game better for everyone.

What we deliver

We take UI from mockup to shipped feature in your style. That means menus, HUDs, inventory systems, dialogue boxes, settings screens, and every transition and animation in between. We design, implement, and iterate until it feels right and exactly how you want.

For existing games, we offer UX evaluation and redesign. We review your current interface against platform conventions, playtest feedback and accessibility standards. Then we propose concrete improvements with implementation plans. You get actionable steps to improve it from the start.

Every interface we build is responsive across platform and resolutions (e.g. Steam Deck or ultra wide), and we test across target hardware so that your UI works everywhere your game does.

What we deliver

We take UI from mockup to shipped feature in your style. That means menus, HUDs, inventory systems, dialogue boxes, settings screens, and every transition and animation in between. We design, implement, and iterate until it feels right and exactly how you want.

For existing games, we offer UX evaluation and redesign. We review your current interface against platform conventions, playtest feedback and accessibility standards. Then we propose concrete improvements with implementation plans. You get actionable steps to improve it from the start.

Every interface we build is responsive across platform and resolutions (e.g. Steam Deck or ultra wide), and we test across target hardware so that your UI works everywhere your game does.

UI/UX development

Write to us and discover how we can help developing or improving your UI/UX in Unity or Godot!

  • UI/UX development (including Graphic Design)

  • Inventory systems, HUD, input remapping and much more

  • Multiple resolutions and languages support

  • UI/UX review with actionable steps

UI/UX development

Write to us and discover how we can help developing or improving your UI/UX in Unity or Godot!

  • UI/UX development (including Graphic Design)

  • Inventory systems, HUD, input remapping and much more

  • Multiple resolutions and languages support

  • UI/UX review with actionable steps

Technologies we use

and many more!

Technologies we use

and many more!

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

Frequently Asked Questions

What UI frameworks do you use?

We work with whatever fits your project: Unity's UI Toolkit, UGUI, or Godot's Control nodes. If you already have a UI system in place, we adapt to it.

Can you work with our existing UI codebase?

Yes. We regularly step into projects mid-development and work within established code conventions and architectures.

Do you handle text animation systems?

We built Text Animator specifically for it. If your game needs animated dialogue, typewriter effects, or per-character text animations, that is our specialty.

Do you do design or just implementation?

Both. We can implement from your existing mockups or handle UX evaluation and design iteration ourselves.

What is your approach to accessible UI?

We follow platform accessibility guidelines and common game-specific standards: remappable controls, scalable text, colorblind-safe palettes, screen reader support where applicable.

What UI frameworks do you use?

We work with whatever fits your project: Unity's UI Toolkit, UGUI, or Godot's Control nodes. If you already have a UI system in place, we adapt to it.

Do you do design or just implementation?

Both. We can implement from your existing mockups or handle UX evaluation and design iteration ourselves.

Can you work with our existing UI codebase?

Yes. We regularly step into projects mid-development and work within established code conventions and architectures.

What is your approach to accessible UI?

We follow platform accessibility guidelines and common game-specific standards: remappable controls, scalable text, colorblind-safe palettes, screen reader support where applicable.

Do you handle text animation systems?

We built Text Animator specifically for it. If your game needs animated dialogue, typewriter effects, or per-character text animations, that is our specialty.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

You might also be interested in our tools, services, consultancies, or articles. Cheers!

This service is

not sponsored by or affiliated with

Unity Technologies

or its affiliates.

Unity

Trademark(s)

are

trademarks

or

registered

trademarks

of

Unity Technologies

or its affiliates in

the U.S.

and elsewhere.

This service is

not sponsored by or affiliated with

Godot Foundation

or its affiliates.

Godot

Trademark(s)

are

trademarks

or

registered

trademarks

of

Godot Foundation

or its affiliates in

Europe

and elsewhere.

This service is

not sponsored by or affiliated with

Epic Games

or its affiliates.

Unreal Engine

Trademark(s)

are

trademarks

or

registered

trademarks

of

Epic Games

or its affiliates in

the U.S.

and elsewhere.