Custom editor tools and internal tooling

We build custom editor tools that reduce the loop from idea to in-game, so that your team can focus on the creative work. Built by the creators of Text Animator, Easy Outline, and Custom Hierarchy, used by 20,000+ teams - we create the tools that your team needs to iterate faster and have more fun.

Custom editor tools and internal tooling

We build custom editor tools that reduce the loop from idea to in-game, so that your team can focus on the creative work. Built by the creators of Text Animator, Easy Outline, and Custom Hierarchy, used by 20,000+ teams - we create the tools that your team needs to iterate faster and have more fun.

Custom editor tools and internal tooling

We build custom editor tools that reduce the loop from idea to in-game, so that your team can focus on the creative work. Built by the creators of Text Animator, Easy Outline, and Custom Hierarchy, used by 20,000+ teams - we create the tools that your team needs to iterate faster and have more fun.

Why it matters

Each game has different requirements, and generic tools don't fit specific workflows.

The gap between what your team needs and what the engine or software provide is what is slowing your team hour after hour.

Custom tooling closes that gap. It lets you see all important gameplay elements, asset locations, turns five-minute tasks into one-click operations and much more. It gives non-programmers direct access to systems that more technical, and surfaces the information your team needs without digging through code.

Why it matters

Each game has different requirements, and generic tools don't fit specific workflows.

The gap between what your team needs and what the engine or software provide is what is slowing your team hour after hour.

Custom tooling closes that gap. It lets you see all important gameplay elements, asset locations, turns five-minute tasks into one-click operations and much more. It gives non-programmers direct access to systems that more technical, and surfaces the information your team needs without digging through code.

What we deliver

We build the editor extensions and internal tools that make your team faster and more productive.

Custom editor windows and inspectors. Level editors, dialogue tools, animation previews, debug visualizers. Every workflow your team needs, packaged in an editor UI they can actually use.

Tool UX for non-programmers. Technical systems that designers, artists, and writers can operate without touching code.

Asset management tools. Batch processors, validation tools, organization utilities. All the manual steps that can be automated, we automate it.

Debug and profiling tools. Custom debug overlays, performance visualizers, state inspectors. The visibility your team needs to diagnose problems without digging through code.

We work across Unity and Godot, and you get access to the same developers ho built Text Animator.

What we deliver

We build the editor extensions and internal tools that make your team faster and more productive.

Custom editor windows and inspectors. Level editors, dialogue tools, animation previews, debug visualizers. Every workflow your team needs, packaged in an editor UI they can actually use.

Tool UX for non-programmers. Technical systems that designers, artists, and writers can operate without touching code.

Asset management tools. Batch processors, validation tools, organization utilities. All the manual steps that can be automated, we automate it.

Debug and profiling tools. Custom debug overlays, performance visualizers, state inspectors. The visibility your team needs to diagnose problems without digging through code.

We work across Unity and Godot, and you get access to the same developers ho built Text Animator.

Custom Tools

Write to us and discover how we can help your team iterate faster and have more fun.

  • Custom editor tools and inspectors (level editors, dialogue tools and more)

  • Tool UX for non programmers

  • Asset management tools

  • Debug and profiling tools

  • and more!

Custom Tools

Write to us and discover how we can help your team iterate faster and have more fun.

  • Custom editor tools and inspectors (level editors, dialogue tools and more)

  • Tool UX for non programmers

  • Asset management tools

  • Debug and profiling tools

  • and more!

Technologies we use

and many more!

Technologies we use

and many more!

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

Frequently Asked Questions

What's the difference between this and pipeline optimization?

Custom tools are editor-side: the windows, inspectors, and utilities your team uses inside Unity or Godot. Pipeline optimization is infrastructure-side: CI/CD, build automation, asset processing. There is one way to contact us, so simply state your requirements and we'll see how to better meet them!

What if we already have internal tool developers?

We can work alongside them. We can handle specific tools while your team focuses on other priorities, or we can consult on architecture and UX for tools they're building.

Do you maintain the tools after delivery?

We offer optional maintenance agreements. Every tool ships with full source code and documentation, so your team can maintain it independently if they prefer.

How do you know what tools we need?

We've built and shipped commercial tools for years. In the discovery call, we ask about your team's daily workflow, what's slow, what's repetitive, and where things break. The needs usually become clear fast.

How long does a custom tool take to build?

Simple editor tools take 1-2 weeks. Larger systems like level editors or dialogue tools take 4-8 weeks. We scope everything before starting so there are no surprises.

What's the difference between this and pipeline optimization?

Custom tools are editor-side: the windows, inspectors, and utilities your team uses inside Unity or Godot. Pipeline optimization is infrastructure-side: CI/CD, build automation, asset processing. There is one way to contact us, so simply state your requirements and we'll see how to better meet them!

How do you know what tools we need?

We've built and shipped commercial tools for years. In the discovery call, we ask about your team's daily workflow, what's slow, what's repetitive, and where things break. The needs usually become clear fast.

What if we already have internal tool developers?

We can work alongside them. We can handle specific tools while your team focuses on other priorities, or we can consult on architecture and UX for tools they're building.

How long does a custom tool take to build?

Simple editor tools take 1-2 weeks. Larger systems like level editors or dialogue tools take 4-8 weeks. We scope everything before starting so there are no surprises.

Do you maintain the tools after delivery?

We offer optional maintenance agreements. Every tool ships with full source code and documentation, so your team can maintain it independently if they prefer.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

You might also be interested in our tools, services, consultancies, or articles. Cheers!

This service is

not sponsored by or affiliated with

Unity Technologies

or its affiliates.

Unity

Trademark(s)

are

trademarks

or

registered

trademarks

of

Unity Technologies

or its affiliates in

the U.S.

and elsewhere.

This service is

not sponsored by or affiliated with

Godot Foundation

or its affiliates.

Godot

Trademark(s)

are

trademarks

or

registered

trademarks

of

Godot Foundation

or its affiliates in

Europe

and elsewhere.

This service is

not sponsored by or affiliated with

Epic Games

or its affiliates.

Unreal Engine

Trademark(s)

are

trademarks

or

registered

trademarks

of

Epic Games

or its affiliates in

the U.S.

and elsewhere.