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Class BehaviorBase

Base class for all behavior effects.
Inherit from this class if you want to create your own Behavior Effect in C#.

Inheritance
Object
EffectsBase
BehaviorBase
BehaviorSine
Inherited Members
EffectsBase.effectTag
EffectsBase.uniformIntensity
EffectsBase.ApplyModifierTo(Single, String)
EffectsBase.Initialize(Int32)
EffectsBase.Calculate()
EffectsBase.ApplyEffect(CharacterData, Int32)
EffectsBase.SetModifier(String, String)
Namespace: Febucci.UI.Core
Assembly: Febucci.TextAnimator.Runtime.dll
Syntax
public abstract class BehaviorBase : EffectsBase

Properties

time

Contains data/settings from the TextAnimator component that is linked to (and managing) this effect.

Declaration
public TextAnimator.TimeData time { get; }
Property Value
Type Description
TextAnimator.TimeData

Methods

SetDefaultValues(BehaviorDefaultValues)

Declaration
public abstract void SetDefaultValues(BehaviorDefaultValues data)
Parameters
Type Name Description
Febucci.UI.Core.BehaviorDefaultValues data
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