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Namespace Febucci.UI.Core

Classes

AppearanceBase

Base class for all appearance effects.
Inherit from this class if you want to create your own Appearance Effect in C#.

AppearanceDefaultValues

AppearanceDefaultValues.Defaults

BehaviorBase

Base class for all behavior effects.
Inherit from this class if you want to create your own Behavior Effect in C#.

BehaviorSine

Behavior helper class that automatically manages the following modifiers: (a = amplitude), (f = frequency) and (w = waveSize).

You can inerith from this class and use the modifiers as you prefer in your effects, without having to set up them inside the SetModifier(String, String) method.

EffectInfoAttribute

Attribute used to set effect settings

EffectsBase

Base class for TextAnimator effects' categories
Please do not inherit from this class directly, but do from AppearanceBase or BehaviorBase

FormatUtils

Helper class. Contains methods to parse attributes/values from strings.

TAnimBuilder

TAnimGlobalDataScriptable

Stores TextAnimator's global data, shared in all your project (eg. Global Behaviors and Appearances).
Must be placed inside the Resources Path resourcesPath

  • Manual: Creating Global Effects

TAnimPlayerBase

Base class for all TextAnimatorPlayers (typewriters).

  • Manual: TextAnimatorPlayers.

TextUtilities

Helper class. Contains methods (including extensions) that modify your letters positions and colors.

Tween

Helper class used to interpolate effects.

Structs

CharacterData

Contains characters data that can be modified during TextAnimator effects.

Enums

TAnimPlayerBase.DisappearanceOrientation

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