Base class for all appearance effects.
Inherit from this class if you want to create your own Appearance Effect in C#.
Base class for all behavior effects.
Inherit from this class if you want to create your own Behavior Effect in C#.
Behavior helper class that automatically manages the following modifiers: (a = amplitude), (f = frequency) and (w = waveSize).
You can inerith from this class and use the modifiers as you prefer in your effects, without having to set up them inside the SetModifier(String, String) method.
Attribute used to set effect settings
Helper class. Contains methods to parse attributes/values from strings.
Stores TextAnimator's global data, shared in all your project (eg. Global Behaviors and Appearances).
Must be placed inside the Resources Path resourcesPath
- Manual: Creating Global Effects
Base class for all TextAnimatorPlayers (typewriters).
- Manual: TextAnimatorPlayers.
Helper class. Contains methods (including extensions) that modify your letters positions and colors.
Helper class used to interpolate effects.
Contains characters data that can be modified during TextAnimator effects.