Bring your game texts to life in Godot

(Currently requires the .NET version of Godot, with C#)

Early Access

Early Access

Just Released

Just Released

Text Animator is out now in Early Access on Godot! After many years of award-winning projects choosing our Text Animator for Unity counterpart, we've rewritten the asset to make sure developers can have a similar experience on a different engine!

This includes an improved BBCode parsing, typewriters and much more (and the custom effects you have created or will create in GDScript, will continue working as usual!)

Features

A powerful Typewriter

Show and hide letters one after another, use different effects and tags and wait specific pauses based on the type of character.

Improved BBCode parsing

Stack tags on top of each other, create custom ones at ease, automatically close tags, appear and disappear text and much more.

Many built-in effects,
or create your own

Choose from 12+ built-in effects, or create your own both from the Inspector (without having to code), or write them in C#

Works in a few steps

Works with already existing Godot's Rich Text Labels and can be setup in a few seconds.

Animate your Texts in a few clicks

A warm thanks to all the supporters these years! We're expanding the tool even more, and building many new things. Stay updated and hear you soon!

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