Namespace Febucci.UI.Core
Classes
AppearanceBase
Base class for all appearance effects.
Inherit from this class if you want to create your own Appearance Effect in C#.
AppearanceDefaultValues
AppearanceDefaultValues.Defaults
BehaviorBase
Base class for all behavior effects.
Inherit from this class if you want to create your own Behavior Effect in C#.
BehaviorSine
Behavior helper class that automatically manages the following modifiers: (a = amplitude), (f = frequency) and (w = waveSize).
You can inerith from this class and use the modifiers as you prefer in your effects, without having to set up them inside the SetModifier(String, String) method.
EffectInfoAttribute
Attribute used to set effect settings
EffectsBase
Base class for TextAnimator effects' categories
Please do not inherit from this class directly, but do from AppearanceBase or BehaviorBase
FormatUtils
Helper class. Contains methods to parse attributes/values from strings.
TAnimBuilder
TAnimGlobalDataScriptable
Stores TextAnimator's global data, shared in all your project (eg. Global Behaviors and Appearances).
Must be placed inside the Resources Path resourcesPath
- Manual: Creating Global Effects
TAnimPlayerBase
Base class for all TextAnimatorPlayers (typewriters).
- Manual: TextAnimatorPlayers.
TextUtilities
Helper class. Contains methods (including extensions) that modify your letters positions and colors.
Tween
Helper class used to interpolate effects.
Structs
CharacterData
Contains characters data that can be modified during TextAnimator effects.