We help you ship with Unity or Godot

From UI/UX and localization integration to full co-development and pipeline optimization, our team brings the same engineering standards behind our Text Animator, used by 20.000+ teams and shipped in award winning titles since 2020.

We help you ship with Unity or Godot

From UI/UX and localization integration to full co-development and pipeline optimization, our team brings the same engineering standards behind our Text Animator, used by 20.000+ teams and shipped in award winning titles since 2020.

We help you ship with Unity or Godot

From UI/UX and localization integration to full co-development and pipeline optimization, our team brings the same engineering standards behind our Text Animator, used by 20.000+ teams and shipped in award winning titles since 2020.

Better tools lead to better games

Our Text Animator for Unity is a Unity Verified Solution, winner of the Unity Best Artistic Tool Award in 2023, and we developed an Unreal Engine port which was an Epic MegaGrant Recipient. We also released a version in Godot, turning it into a tool for all major engines and multliple stores with one code base.

Using Text Animator for Unity

Using Text Animator for Unity

Using Text Animator for Unity

Using Text Animator for Unity

Using Text Animator for Unity

Using Text Animator for Unity

Awesome games using our Text Animator for Unity

Why work with us

Our tools reached every genre, platform, team size and the major game engines (Unity, Godot, Unreal). During these years we have learned about many different developers needs and made sure we could support their vision either through public updates or via custom, dedicated development.

We work across Unity and Godot, so you are not locked into a single engine. If your project uses Unity today and you are evaluating Godot for the next one, we can help with both. And if you need Unreal expertise for a specific task, we have that covered too.

Our core team handles most projects directly, but for larger engagements we tap into our network of trusted collaborators, meaning that we scale up when you need it without losing the quality or communication you signed up for.

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

How we work

1. Get in touch

You contact us via the email below and we will respond as quickly as possible.

2. Chatting with you

We arrange a call with you to discuss about what you are looking for in more detail.

3. Development plan

We analyze your project / request and plan for all the necessary steps to make it a reality.

4. Proposal

We send you an offer proposal where we discuss all the technical and business aspects.

5. Your Decision

You reach out and let us know if you want to move forward and/or have any question. We're here to help!

6. Agreement

We send you the contract agreement and are ready to start developing on your dream project.

Our clients say

Bringing Febucci on-board was instantly impactful. From entire interactive modals to input remapping, from gameplay UI to scene management, from new features to polish and bug fixing, their multi-disciplinary ability, independence, and presence was more than a resource to the project - it was an instant motivation boost to the entire team.

Rami Ismail, ramiismail.com

Rami Ismail, ramiismail.com

Working with the Febucci team gave us a tangible boost in the development of digital products with advanced 3D graphics. From prototyping to production optimization, their multidisciplinary approach builds confidence at every stage. A truly impactful presence.

Working with the Febucci team gave us a tangible boost in the development of digital products with advanced 3D graphics. From prototyping to production optimization, their multidisciplinary approach builds confidence at every stage. A truly impactful presence.

Andrea Fontana, COO Fama Labs

(Other projects and testimonials are under NDA but will be added as soon as they release!)

(Other projects and testimonials are under NDA but will be added as soon as they release!)

Frequently Asked Questions

What game engines do you work with?

We are experts in Unity and Godot, but since recently we are also accepting Unreal projects when the scope is a good fit.

How does pricing work?

We do fixed-pricing (per milestone/project) but can occasionally accept time-and-materials. You get a clear proposal before any work begins, based on your needs.

Do you work with indie studios?

Yes. A significant portion of our clients are indie teams. We adjust scope and approach to fit smaller budgets without cutting corners on quality.

What is the minimum and maximum project lenght?

Except for consultancies (which are a single session), we take projects that have a minimum of a two weeks engagement. The longest project we have worked on lasted for two years.

Can you work with our existing team and codebase?

Absolutely. We regularly embed into existing teams and contribute to established codebases. We follow your coding standards and workflows.

Where is your team based?

We are based in Italy and work with clients worldwide. Our working hours overlap well with both European and US East Coast time zones.

What game engines do you work with?

We are experts in Unity and Godot, but since recently we are also accepting Unreal projects when the scope is a good fit.

What is the minimum and maximum project lenght?

Except for consultancies (which are a single session), we take projects that have a minimum of a two weeks engagement. The longest project we have worked on lasted for two years.

How does pricing work?

We do fixed-pricing (per milestone/project) but can occasionally accept time-and-materials. You get a clear proposal before any work begins, based on your needs.

Can you work with our existing team and codebase?

Absolutely. We regularly embed into existing teams and contribute to established codebases. We follow your coding standards and workflows.

Do you work with indie studios?

Yes. A significant portion of our clients are indie teams. We adjust scope and approach to fit smaller budgets without cutting corners on quality.

Where is your team based?

We are based in Italy and work with clients worldwide. Our working hours overlap well with both European and US East Coast time zones.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

Contact Febucci Team

We are fast! Let us know what your goal/requirements are, including the time frame (if it's urgent or not), and we'll reply as soon as possible and start evaluating the project with you.

You might also be interested in our tools, services, consultancies, or articles. Cheers!

This service is

not sponsored by or affiliated with

Unity Technologies

or its affiliates.

Unity

Trademark(s)

are

trademarks

or

registered

trademarks

of

Unity Technologies

or its affiliates in

the U.S.

and elsewhere.

This service is

not sponsored by or affiliated with

Godot Foundation

or its affiliates.

Godot

Trademark(s)

are

trademarks

or

registered

trademarks

of

Godot Foundation

or its affiliates in

Europe

and elsewhere.

This service is

not sponsored by or affiliated with

Epic Games

or its affiliates.

Unreal Engine

Trademark(s)

are

trademarks

or

registered

trademarks

of

Epic Games

or its affiliates in

the U.S.

and elsewhere.