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World Reveal Shader Tutorial

World Reveal Shader Tutorial for Unity

A “world reveal” shader (a.k.a. “dissolve the world shader” or “global dissolve“) lets you uniformly fade all the objects in your scene based on their distance from a position; today we ll create our one in Unity’s Shader Graph and...

Dissolve Shader

Dissolve Shader Tutorial for Unity

A dissolve shader returns a cool effect and it’s easy to make and understand; today we’ll create our one in Unity’s Shader Graph and also write it in HLSL.

Easing Functions for Animations

Easing Functions (Lerp) Tutorial

Easing (or interpolation) equations are mostly used in animations to change a component value in a defined period of time. You can move objects, change their colors, scales, rotations and anything you want simply using easing equations.

Sprite Diffuse Shader

Sprite Diffuse Shader Tutorial for Unity

In Unity there are multiple ways to create a “Sprite Diffuse Shader” (meaning that sprites are affected by light sources), using both Shader Graph (URP) or HLSL.